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1.1. The fighters are the small craft flyable by players of XWA.
1.2. Examples of fighters: X-Wing, Tie Advanced, Droid Fighter, Firespray.
Stay tuned: Some fighters do not have hyperdrive engine and can not move from one planet to another without the presence of a capital ship. The fighters without hyperdrive are: Imperial: Tie Fighter, Tie Bomber, Tie Interceptor, IRD Authority, Mercenaries: Fighter Droid, Droid Tri-Fighter and Mandalorians: V-Wing.
2.1. Ships are small and serve to transport arms and troops to land invasion. Some have great firepower and can be used to strengthen the attacks.
2.2. Examples of light transport: Assault Transport, System Patrol Craft and Stormtrooper Transport.
Stay tuned: Some light goods are flyable. Examples of transport flyable: YT-2000 - Otana, YT-1300 - Corellian Transport, YT-2400 - Outrider and the famous Millenium Falcon.
1.1. All game control is done by an online system, developed in Ruby on Rails. In it, the squad can see their fleets, the map of the galaxy, build factories, perform movements of troops and fleets and report the result of the fighting.
1.2. We recommend using Firefox or Chrome browsers, but most browsers are supported.
Access the system in http://brnavies.dyndns.org
Important! Avoid getting repeatedly clicking a button in the system. Wait for it to process the information or, if too long, close the browser. The system was tested under conditions of normal use and has multiple validations, however something may have been missed. Any problem encountered or send suggestions for improvement to developers.
2.1. The squad leader must access the system and perform a "Sign up" , filling with an email and password. Then inform the "name squad", "faction" and "color."
2.2. The "Sign up" is performed only once. To access the system again report e-mail and password and click "Sign in"
3.1. Each squad starts the game with the following units, randomly generated:
- 3 planets - 2 mills, with 1 large and 1 small production without activated on each planet - 2 capital ships Nebulon B2 Frigate by planet - 2 transport by planet - 4000 credits per planet hunts - 1000 by troopers planet - 2 or Jedi warriors Sith - 1200 credits
3.2. 2 wormholes are randomized map for direct access between distant planets.
4.1. The game unfolds through shifts and phases:
- Phase 1 : Construction of Factories, Name Change Capital Ships, Handling / Attacks, Negotiation - Phase 2: Battles and posting of results
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